ERED LUIN (Nation)
Citizens of Ered Luin, due to the influence of Dwarves and Elves, are known for their superior crafting ability as well as their succesful economy through trade. Distant from the perils of the East, they have but a small militant force, choosing to focus more highly on crafting and trade. Ruled by a 'Governor' with a citizenship potential of 150.
THE SHIRE (Nation)
Citizens of The Shire are known for their fine goods, particularly cooking, farming and pipe-weed. Not being involved with major conflicts, they have but a small militia, usually being called upon to drive fierce animals from farmlands or disperse ocassional fights brewed at neighborhood pubs. They enjoy the simple, little things in life often ignored by other races such as festivals, fishing, and other merriment, whenever possible. Ruled by a 'Governor' with a citizenship potential of 150.
BREE-LAND (Nation)
Citizens of Bree-land are known for their knowledge of other races, and, in turn, have a superior economy through crafting and trade. They have a decent, disciplined military, called upon to protect citizens from attacks by orcs, goblins, rebels, and wights. Ruled by a 'Governor' with a citizenship potential of 150.
ESTELDIN (Realm)
Citizens of Esteldin are known for their independence due to their nomadic lifestyle. Because of they often travel alone, they are strong in both crafting and military arts giving them the ability to self-sustain through extended periods of time away from civilization. Though they don't carry an official militant force, they frequently rally together, fighting in conflicts across Evendim, Angmar, North Downs, and beyond. Ruled by a 'Lord' with a citizenship potential of 100.
LORIEN (Realm)
Citizens of Lorien are known for their elite crafting ability, particularly their knowledge of text. They have a small but very disciplined and well-uniformed militant force. In addition to their elite, disciplined culture, the are also known for their conscienciousness of aesthics and refined style both in military and in common life. Ruled by a 'Lord' with a citizenship potential of 100.
MIRKWOOD (Realm)
Citizens of Mirkwood, while lacking their neighboring Lorien citizen's grace and refinement, make up for it in military strength. They have a disciplined, battle-ready force consisting of nearly all of its citizens. Due to the focus of military arts, the majority of its citizens import fine-crafted goods rather than crafting themselves. Ruled by a 'Lord' with a citizenship potential of 100.
ROHAN (Kingdom)
Citizens of Rohan are known for their strength and bond in small communities throughout the kingdom, evenly balancing crafting and military arts. Known for swiftness and vigor, they have a strong, disciplined military consisting of groups of horsemen and horsewomen drawn from each community. Ruled by a 'King' with a citizenship potential of 200.
GONDOR (Kingdom)
Citizens of Gondor are known for their strength and elite cultural status amongst the race of men. They have earned this status through their superior crafting ability and strong military. The militant force of Gondor is the strongest, in number, in all of Middle Earth. Ruled by a 'King' with a citizenship potential of 200.